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	<pubDate>Mon, 22 Dec 2008 22:53:42 +0000</pubDate>
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		<title>Assassin&#8217;s Creed Review</title>
		<link>http://www.spotconsole.com/2008/12/assassins-creed-review/</link>
		<comments>http://www.spotconsole.com/2008/12/assassins-creed-review/#comments</comments>
		<pubDate>Mon, 22 Dec 2008 22:53:42 +0000</pubDate>
		<dc:creator>Christian Owens</dc:creator>
		
		<category><![CDATA[Featured Articles]]></category>

		<category><![CDATA[Playstation 3]]></category>

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		<guid isPermaLink="false">http://www.spotconsole.com/?p=27</guid>
		<description><![CDATA[Assassin&#8217;s Creed will stay with you long after you finish it. Here is one of the most unique gameworlds ever created: beautiful, memorable, and alive. Every crack and crevasse is filled with gorgeous, subtle details, from astounding visual flourishes to overheard cries for help. But it&#8217;s more than just a world&#8211;it&#8217;s a fun and exciting [...]]]></description>
			<content:encoded><![CDATA[<p>Assassin&#8217;s Creed will stay with you long after you finish it. Here is one of the most unique gameworlds ever created: beautiful, memorable, and alive. Every crack and crevasse is filled with gorgeous, subtle details, from astounding visual flourishes to overheard cries for help. But it&#8217;s more than just a world&#8211;it&#8217;s a fun and exciting action game with a ton of stuff to do and places to explore, rounded out with silky-smooth controls and a complex story that will slowly grab you the more you play. Make no mistake: Assassin&#8217;s Creed is one of the best efforts of the year and a must-own game for Xbox 360 and PlayStation 3 owners.</p>
<p>Not enough can be said about the living, breathing world that you&#8217;ll inhabit in Assassin&#8217;s Creed. As assassin extraordinaire Altaïr, you&#8217;ll explore three major cities of the Holy Land in the 12th century: Jerusalem, Damascus, and Acre. Each city is beautifully rendered from top to bottom and features meticulously crafted towers that reach for the sky, bustling market squares, and quiet corners where citizens converse and drunks lie in wait to accost you. As you wander the streets (and rooftops), you&#8217;ll push your way through crowds of women carrying jars on their heads, hear orators shout political and religious wisdom, and watch town guards harass innocent victims. Altaïr has a profound effect on this world, but the cities are entities all their own, with their own flows and personalities.</p>
<p>The visual design has a lot to do with how believably organic everything feels. The cities are absolutely huge, and though you don&#8217;t get full exploration privileges in the first few chapters, they eventually open up to let you travel seamlessly from one side to another. Everything is beautifully lit with just the right amount of bloom effect, and almost everything casts a shadow, from tall pillars to Altaïr&#8217;s cloak. In fact, sometimes the shadows get to be a bit much and may make you think for a moment that there is artifacting on your screen, when in fact it&#8217;s a character&#8217;s head casting a shadow on his or her own neck. Every object, from scaffolds to pottery, is textured so finely you feel as if you could reach out and touch it. Animations are almost as equally well done. Altaïr scales walls, leaps majestically from towers, and engages in swashbuckling swordfights that would make Errol Flynn proud. And he does it all with fluid ease, generally moving from one pose to another without a hitch. Minor characters move gracefully as well, though one of the game&#8217;s few visual drawbacks is the occasional jerky animation on the part of a citizen. However, it&#8217;s easy to forgive, considering that the cities are populated with thousands and thousands of individuals. In fact, these tiny blemishes are noticeable only because everything else looks so incredible.</p>
<p>What you hear is even more impressive than what you see. At the top of a temple, you hear little but the rush of wind, the twittering of birds, and the barking of a far-off dog. In the most populated areas, your ears will fill with the din of street vendors, the pleas of beggars, and the occasional humming. It&#8217;s never too much, though, and the game does a good job of making sure you hear what you need to hear (for example, the cries of citizens who need your help), without filling your ears with pointless noise. All these effects, along with the clangs of swords and groans of assassinated foes, are outstanding. The voice acting of the supporting cast is similarly remarkable. Conversations are completely believable and delivered with the perfect amount of solemn dignity. Oddly, the weakest link is Altaïr himself. Actor Philip Shahbaz does an all right job, but he isn&#8217;t up to par with the first-rate acting of his fellow troupe. Rounding it all out is a beautiful orchestral score that is most notable for its subtlety. Many of the game&#8217;s most impressive moments are accompanied by lovely musical themes that add even more threads to the game&#8217;s rich living tapestry.</p>
<p>Fortunately, the story that binds it all together rises to the occasion. Actually, there are two related stories in play. The unfolding drama of Crusades-era Palestine is a mere memory, forcibly pulled from a modern-day bartender named Desmond by a resolute researcher using a machine called an animus. The memories aren&#8217;t Desmond&#8217;s own&#8211;they are Altaïr&#8217;s, stored safely in the hapless subject&#8217;s genetic code. We follow Altaïr as he assassinates nine public figures at the command of his master, and as the common thread that ties these men comes into focus, so does the true identity of Desmond&#8217;s captors. There are no cutscenes in the traditional sense; every bit of story exposition and dialogue flows smoothly from the gameplay and takes place entirely within the game engine. The ending is confusing, and it blatantly leaves open the possibility of a sequel, but it&#8217;s a small blemish on an otherwise stirring tale. Altaïr&#8217;s world is not one of absolutes. His assassination targets aren&#8217;t always evil, and Altaïr isn&#8217;t always likable. As he is fond of reminding us, &#8220;Nothing is true. Everything is permitted.&#8221;</p>
<p>Of course, such an authentic world would be meaningless without a lot of fun things to do in it. Thankfully, Assassin&#8217;s Creed is endlessly entertaining in that it features a fine mix of stealthy exploration, tight platforming, and exciting combat. To discover the whereabouts of your assassination targets, you must first follow up on possible leads. There are several different mission types in this regard. In some cases, you sit on a bench and listen in on secret conversations. At other times, you will closely follow someone carrying an important letter that you&#8217;ll pickpocket. Alternately, you can beat the information out of your target. Most missions are relatively easy to pull off in the early stages of the game. But once the guards and townspeople start recognizing you (or you alert them to your presence too close to the scene of one of your crimes), they get a little tougher.</p>
<p>There are also some optional tasks, such as rescuing innocent townspeople from the clutches of guards. The reward for doing so is a group of vigilantes who will hang out in the area afterward and hinder any foes chasing you. It&#8217;s also a good way to try out Assassin&#8217;s Creed&#8217;s combat, which is surprisingly satisfying, considering the game&#8217;s focus on sneaking around. You can pounce on enemies using your hidden blade (an incredibly rewarding one-stab kill), or use throwing daggers to take enemies down from a distance. However, your sword is your melee mainstay, and though the hack-and-slash combat may seem simple at first, it gets more challenging once you unlock the various countermoves. Often, you&#8217;ll have a dozen or more attackers to fend off at once, but though these fights can be a little tricky, you&#8217;ll never feel as if you&#8217;re in over your head. In fact, the few circumstances in which you are forced into combat&#8211;such as a late-game boss fight against a seemingly endless crowd of attackers and their leering leader&#8211;are challenging and require some pitch-perfect timing to counter every strike and lunge.</p>
<p>Nevertheless, brute force is rarely the best way to handle a situation. You want to slink unnoticed through the crowds, but you can draw attention to yourself in a number of ways&#8211;whether it be galloping past a guard station on a horse, knocking pottery off of someone&#8217;s head, or getting so frustrated by the various beggars that you fling them away from you. (And trust us&#8211;these are the most aggressive panhandlers you&#8217;ll ever meet.) If you antagonize the guards, they&#8217;ll give chase. Yes, you can stick around and fight, and though it&#8217;s never the easiest option, breaking stealth does not damn you to death like it does in other sneaking games. But why not lure them to a rooftop? Once up there, you can grab them and fling them to the street below. Or if there are too many of them, you can jump across the rooftops gracefully until you find a hiding place, such as a nice bale of hay or a curtained garden. Once you&#8217;re hidden, they&#8217;ll break chase and you&#8217;ll be free to roam about.</p>
<p>You can also seek refuge in small groups of scholars who serve as mobile hiding places. It&#8217;s a bit contrived to walk into a stationary cluster of scholars and have them suddenly start moving simply because you&#8217;re there, but it gets the job done. Actually, if there&#8217;s any drawback to the usually excellent gameplay, it&#8217;s how synthetic certain elements feel. Vigilantes are always in the same spot, missions reset if you don&#8217;t get them right the first time, and those same guards will be harrassing that citizen, an hour after you pass by. It&#8217;s easy to forgive these quirks though, given the easygoing flow of the world surrounding these pockets of gameplay.</p>
<p>Climbing up buildings and jumping around the rooftops is fun and breezy, thanks to effortless controls that strike a great balance between ease of use and player input. You can leap across alleys and scale walls with the pull of a trigger and the press of a button, and though it&#8217;s possible to launch yourself from a wall or hurtle through a vendor&#8217;s booth by accident, these moments aren&#8217;t very common. You&#8217;d think that a city specifically designed to let you climb structures and caper about the roofs would look overly artificial, yet there&#8217;s never a moment when you will think to yourself, &#8220;Wow, that looks like a place where I&#8217;m supposed to jump.&#8221; The architecture looks completely natural, which makes Altaïr&#8217;s abilities all the more exciting to pull off. The environments don&#8217;t look as if they were created for him to climb around on; he just uses the hand he&#8217;s been dealt, as any good assassin should.</p>
<p>In Assassin&#8217;s Creed, the greatest joy comes from the smallest details, and for every nerve-racking battle, there&#8217;s a quiet moment that cuts to the game&#8217;s heart and soul. Climbing towers to uncover portions of the map is a simple mechanic but forever satisfying, thanks to the beautiful vistas and soft musical themes that accompany the view. Even the drunks that pester you are amusing and fun, though their constant shoving is more than annoying, especially if you are trying to pickpocket a pedestrian or eliminate a target without a fuss. It all makes your missions that much more compelling, and you&#8217;ll be inclined to explore every nook and cranny and take on every optional task, just for the fun of it. There&#8217;s a ton of stuff to do, and even when you&#8217;ve exhausted your official tasks, you can search for the collectible flags and crosses strewn around the cities and countryside. You could probably plow through the main quest in 20 hours if you&#8217;re lucky, but completists might spend close to 50 hours finishing every quest and gathering every collectible.</p>
<p>There are few differences between the Xbox 360 and PlayStation 3 versions. PS3 owners are blessed with a slightly more solid frame rate, although the 360 version features a little more contrast in the lighting, so it&#8217;s pretty much a wash. But regardless of which platform you go with, you&#8217;ll have an amazing and unforgettable game. Assassin&#8217;s Creed is the kind of game you tell your friends about, and one that should be in your collection.</p>
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		<title>Call of Duty 4 Review</title>
		<link>http://www.spotconsole.com/2008/11/call-of-duty-4-review/</link>
		<comments>http://www.spotconsole.com/2008/11/call-of-duty-4-review/#comments</comments>
		<pubDate>Wed, 12 Nov 2008 20:09:16 +0000</pubDate>
		<dc:creator>Christian Owens</dc:creator>
		
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		<guid isPermaLink="false">http://www.spotconsole.com/?p=19</guid>
		<description><![CDATA[I first bought this game only in March 2008, long after it had been released, and from previous reviews I have read, I had very high expectations about this game. And, I am pleased to announce, Call Of Duty 4: Modern Warfare reached and easily exceeded my expectations. The graphics were superb, along with the [...]]]></description>
			<content:encoded><![CDATA[<p>I first bought this game only in March 2008, long after it had been released, and from previous reviews I have read, I had very high expectations about this game. And, I am pleased to announce, Call Of Duty 4: Modern Warfare reached and easily exceeded my expectations. The graphics were superb, along with the sound and special effects, making the game so realistic it could have been taken straight out of a movie. But this was not the only realistic factor of the game. The plotline was tied expertly well in with actual modern day wars in countries like Iraq. And, despite having one of the shortest campaign modes in gaming history, it truly stretches your abilities at first person shooter games to the limit, but only if you’re playing on the harder modes like veteran, which means potentially you could be killed with only one gunshot wound! But this makes the game even more enjoyable and worthwhile playing.</p>
<p>In one particular level you have to play as you venture towards the end of the game, there is not a 100% chance that you will finish the level alive, even if you manage to complete it without being shot or blown up. This means that if you are a gamer who enjoys a challenge, then this is the game for you.</p>
<p>Also, Call Of Duty 4 offers you much, much more game play available only on Xbox Live. If you complete the campaign mode and go onto Xbox Live and play COD4 there, you will be amazed at all of the different new opportunities being opened up for you. For example, if you feel you are being bombarded by too many enemies at any one time, so long as you are outdoors, you have the ability to call an air strike and blow those pesky enemy soldiers sky high.</p>
<p>All in all, this is a very enjoyable game and is well worth its money, especially for fans of challenges, who should play the veteran level.</p>
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		<title>Sonic The Hedgehog Review</title>
		<link>http://www.spotconsole.com/2008/11/sonic-the-hedgehog-review/</link>
		<comments>http://www.spotconsole.com/2008/11/sonic-the-hedgehog-review/#comments</comments>
		<pubDate>Wed, 12 Nov 2008 20:03:38 +0000</pubDate>
		<dc:creator>Christian Owens</dc:creator>
		
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		<description><![CDATA[If you are a loyal fan of the Sonic the Hedgehog series then look away now, for this review will not be a pretty sight. I am about to absolutely slaughter any credibility that the game may have had.
Firstly, anyone who has played at least two of the Sonic the Hedgehog games will know that [...]]]></description>
			<content:encoded><![CDATA[<p>If you are a loyal fan of the Sonic the Hedgehog series then look away now, for this review will not be a pretty sight. I am about to absolutely slaughter any credibility that the game may have had.</p>
<p>Firstly, anyone who has played at least two of the Sonic the Hedgehog games will know that Dr. Eggman or some other villain with try to take over the world or the world will come under great peril and the heroes of the games have to fix things. Well, like those other games, Sonic the Hedgehog on the Xbox 360 revolves around that storyline, although slight moderations are made, like the fact that a princess gets kidnapped in order to free a beast called Iblis and the characters have to use time travel in order to complete their mission.</p>
<p>Now, to me, that sounds quite a bit repetitive as all of the games in this pointless series are based around the exact same thing. And although many people may disagree with my views, if you scratch away the surface of the thick layer of make-up that Sega has painted over this storyline in order to make the games appear original, you will find that I am right.</p>
<p>As I played this game, I soon became bored, but was surprised to find myself cheered up by the mere fact that the main villain of the game, Mephilis, manages to kill Sonic in the run up to the Last episode.</p>
<p>But, once again, I soon became bored and depressed playing the rest of the game, and it was especially depressing to discover that Sonic wasn&#8217;t actually dead and that all he needed to revive himself was the power of the seven chaos emeralds.</p>
<p>Overall, I think that it would be an absolute waste of money it you were to go out and buy this game, and any other Sonic the Hedgehog game for that matter.</p>
]]></content:encoded>
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		<title>Halo 3 Review</title>
		<link>http://www.spotconsole.com/2008/11/halo-3-review/</link>
		<comments>http://www.spotconsole.com/2008/11/halo-3-review/#comments</comments>
		<pubDate>Wed, 12 Nov 2008 19:55:54 +0000</pubDate>
		<dc:creator>Christian Owens</dc:creator>
		
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		<guid isPermaLink="false">http://www.spotconsole.com/?p=11</guid>
		<description><![CDATA[Halo 3.
Although it may be true that the game Halo 3 is strikingly similar to that of Halo 2 (like Halo 2, it has a campaign mode, a multiplayer mode and an online co-op mode), Halo 3 is still one of the most remarkable first person shooter games that the world of Sci-Fi has ever [...]]]></description>
			<content:encoded><![CDATA[<p>Halo 3.</p>
<p>Although it may be true that the game Halo 3 is strikingly similar to that of Halo 2 (like Halo 2, it has a campaign mode, a multiplayer mode and an online co-op mode), Halo 3 is still one of the most remarkable first person shooter games that the world of Sci-Fi has ever seen.</p>
<p>It never fails to impress with its twists and turns and the shocking ending is a force to be reckoned with. (so gaming companies other than Microsoft had best watch out!)</p>
<p>The game begins where Halo 2 left off, with Master Chief returning to earth so that he may finish the fight between the humans, the evil alien covenant and the destructive force that is the flood.</p>
<p>If you take any notice of how the structure of the game is layed out, you should notice that it is almost identical to the structure of the first two games. It mainly consists of First Person Shooter (or FPS for short) action, with some enjoyable action sequences involving vehicles thrown in. Also, up to four players can play on Halo 3 throughout the campaign mode either on the same Xbox 360 console or on Xbox live.</p>
<p>In the online mode, up to 16 players can take part in contests over 11 different maps armed with a wide variety of different battle types, which are all customisable. A new addition is the match moderation known as the forge, which allows players to move objects around the different levels in real-time, as well as spawn vehicles or weapons.</p>
<p>But apart from the terrific gaming experience on or offline, who could forget Halo 3&#8217;s in-game experience. Almost everything is cinematic in quality. The music, vocals and overall sound are superb, and the graphics are well-rendered.</p>
<p>Overall, Halo 3 is one of the best FPS games around and fans of the trilogy should look forward to many sleepless nights in front of their tv&#8217;s.</p>
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		<title>BioShock Review</title>
		<link>http://www.spotconsole.com/2008/11/bioshock-review/</link>
		<comments>http://www.spotconsole.com/2008/11/bioshock-review/#comments</comments>
		<pubDate>Wed, 12 Nov 2008 19:46:50 +0000</pubDate>
		<dc:creator>Christian Owens</dc:creator>
		
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		<description><![CDATA[While on the surface it might look like little more than a very pretty first-person shooter, BioShock is much, much more than that. Sure, the action is fine, but its primary focus is its story, a sci-fi mystery that manages to feel retro and futuristic at the same time, and its characters, who convey most [...]]]></description>
			<content:encoded><![CDATA[<p>While on the surface it might look like little more than a very pretty first-person shooter, BioShock is much, much more than that. Sure, the action is fine, but its primary focus is its story, a sci-fi mystery that manages to feel retro and futuristic at the same time, and its characters, who convey most of the story via radio transmissions and audio logs that you&#8217;re constantly stumbling upon as you wander around. All of it blends together to form a rich, interesting world that sucks you in right away and won&#8217;t let go until you&#8217;ve figured out what, exactly, is going on in the undersea city of Rapture.</p>
<p>BioShock opens with a bang, but the overall plot focuses more on making an emotional impact than an explosive one. The year is 1960, and you&#8217;re flying over the Atlantic Ocean. One mysterious plane crash later, you&#8217;re floating in the water, apparently the lone survivor, surrounded by the flaming wreckage of the aircraft. But there&#8217;s a lighthouse on a tiny island just at the edge of your view. Who in their right mind would put a lighthouse this far out? You swim closer and discover a small submersible called a bathysphere waiting to take you underwater. After catching a breathtaking view of what&#8217;s below, you&#8217;re sent into the secret underwater city of Rapture. Masterminded by a somewhat megalomaniacal businessman named Andrew Ryan, this city is driven by its own idea of total freedom, with capitalism completely unhindered by governmental meddling and science unhinged from the pesky morals of organized religion. Sounds like the perfect society, right? Well, even before you step out of your bathysphere and into the city, it becomes obvious that everything has gone horribly wrong down here. The city is trashed, and genetic freaks called splicers roam around, attacking anything that gets in front of them. At the heart of the matter is a powerful, corrupting substance called ADAM, which makes all this genetic tinkering possible and allows you to get your first plasmid power, the ability to shoot lightning out of your fingertips.</p>
<p>Character customization is a key trait in BioShock. You have a limited but increasable number of spaces in various customization categories, and you can totally reconfigure all of your different plasmids and tonics at will, at no charge, at specific locations in-game. Plasmids are the active, weaponlike genetic enhancement. Many of these are very straightforward. Incinerate lets you burn things and melt ice. Telekinesis lets you use your left hand as if it were Half-Life 2&#8217;s gravity gun. But others are a little more subversive. Security bullseye is a little ball you can toss at enemies, causing any nearby security cameras, turrets, or sentry bots to point in his direction. Enrage can cause enemies to fight one another. Insect swarm causes your arm to shoot bees at your enemies, which unfortunately is far less cool-looking than it sounds. You can also place decoys, plant swirling wind traps for enemies, and so on. While it&#8217;s fun to mess around with a lot of the indirect attacks, facing your enemies head-on with the more direct plasmids feels a bit more effective.</p>
<p>Tonics are skills that are slotted just like plasmids, but they have passive effects, like sportboost, which increases your movement and melee attack speed, or natural camouflage, which makes you turn invisible if you stand still for a few seconds. So if you want to make your swinging wrench attacks more powerful, you can slot up things like wrench jockey and wrench lurker, which increase your wrench damage on all attacks and when catching opponents off-guard, respectively. Add bloodlust, which gives you some health back every time you club someone with your wrench, and you&#8217;re a melee master with health and plasmid energy (called EVE) to spare. You can also slot some defensive stuff, like static field, which zaps anyone who touches you with a electric radius effect, and armored shell, which reduces the damage you take from physical attacks. There are more than 50 tonics to collect, giving you plenty of options to play around with.</p>
<p>Most of those plasmids and tonics will have to be purchased using the raw ADAM that you collect from harvesting vessels called little sisters. They&#8217;re little girls with a big needle that they use to collect the sought-after stuff from dead bodies, and they&#8217;re protected by the baddest enemies in the entire game, hulking armored monsters called big daddies. This is where the game makes you decide to be selfless or selfish. If you harvest the girls, they die, but you get 160 ADAM from them. If you free them and return them to normal, you get only 80 ADAM. There are a limited number of girls to deal with in the entire game, making it very possible that you won&#8217;t be able to collect every single purchasable plasmid and tonic, so choose wisely. Either route has benefits and consequences, and there are story considerations as well.</p>
<p>Before you start thinking this is some kind of role-playing game or something, let&#8217;s stop right here and say that in addition to all the toys that plasmids and tonics for you to play around with, you&#8217;re also going to be carrying around some more conventional firepower. Your melee weapon is a wrench, and you quickly collect a pistol and machine gun. Being that this is 1960 filtered through the isolation of an undersea world that has the art deco style of the first half of the century, the weapons aren&#8217;t nearly as high-tech as the genetic code in your body. The machine gun is your basic tommy gun, and the grenade launcher appears to have been cobbled together from coffee cans and other spare parts. You&#8217;ll also get a shotgun, a crossbow, and so on. You can also collect different types of ammunition, such as exploding buckshot for your shotgun or missiles for your grenade launcher, and upgrades that increase damage, speed up reloads, and so on. The weapons are functional and the upgrades are pretty good, but the firing action isn&#8217;t nearly as exciting as a combat-focused first-person shooter would be. The weapons are loud but don&#8217;t feel especially right, and seeing shotgun blasts not even do 50 percent damage to an unarmored human target (on the default difficulty setting) just feels wrong. But that might also say something about the general lack of enemy variety.</p>
<p>There are five types of splicers to deal with, and these are your primary enemies. The splicers are humans who have messed around with ADAM too much and have essentially lost their minds. Now they wander around the city like junkies in need of a fix. The only real difference among them is what they&#8217;re carrying. Leadheads have guns, thugs have blunt objects, nitros toss explosives, Houdini splicers can teleport and shoot fireballs, and spider splicers can crawl on ceilings and toss hooks at you. As you go through the game, they get tougher to kill, but there&#8217;s no real visual indicator as to why that&#8217;s so, leading to some of the weapons feeling a bit weak. Headshots simply shift from killing enemies immediately to not killing enemies immediately. This makes smart use of a combination of plasmids and conventional weapons the best tactic, though even those tactics don&#8217;t involve much. The same one-two punch of shocking enemies to stun them and following up with a whack with the wrench is a perfectly viable tactic throughout the entire game, depending on how you&#8217;ve placed your tonics.</p>
<p>You&#8217;ll find more important human characters at certain points in the story, and though these are set up like boss fights, these guys are just more powerful and resilient versions of existing splicers. You&#8217;ll also have to deal with security robots, turrets, and cameras, though these can all be hacked via a neat little hacking minigame to bring them over to your side, allowing for more indirect combat options.</p>
<p>Then there&#8217;s the big daddy, which comes in two configurations. The bouncer has a huge drill arm that is used to, you know, drill into people. The rosie likes to launch explosives in your general direction. Both of them are fairly nasty, because they move quickly and dish out a lot of damage while not taking very much from most of your attacks. They protect the little sisters, who are invulnerable to your attacks and can only be dealt with once their protecting big daddy is dead. The big daddy is hardly unbeatable, though you may die a few times while facing your first few. Death in BioShock is barely even a setback. When you die, you&#8217;re reconstituted at the nearest vita-chamber and sent on your way with your inventory intact and most of your health.</p>
<p>This isn&#8217;t a reload, so everything is as you left it, even the damage that you&#8217;ve already done to any surviving enemies. So you can wear down a big daddy by just running at it again and again with little or no care for your health. That, of course, can get tedious, but having that possibility is a blessing&#8211;and a curse. On one hand, you&#8217;re free to try out new things, like plasmid and tonic combinations, with no penalty if you equip some bum techniques. On the other, there aren&#8217;t any real gameplay consequences, so playing with skill isn&#8217;t rewarded. You could fumble your way through the 15 or 20 hours it&#8217;ll probably take to properly explore Rapture and still see everything there is to see. This, along with three selectable difficulty settings, leaves you with the impression that the game was made to cater to a wide audience, but the hard difficulty setting doesn&#8217;t actually impact things like artificial intelligence or force you to play any more skillfully to succeed. The enemies still mostly run at you mindlessly while attacking, occasionally getting into scraps with one another or breaking off to find a healing machine, but they take longer to kill and hurt you more when they hit.</p>
<p>While the world of Rapture is rich and filled with interesting little tidbits, the game does a tight job of keeping you on track. Aside from two cases where you must collect a certain amount of specific items in order to proceed, you always know exactly what to do and where to go to do it, thanks to a handy map screen and an onscreen arrow that points you directly at the next objective. These helping hands feel almost a little too helpful, but in the event that you get really stuck, you&#8217;ll appreciate the additional hint system that very plainly explains what you need to do and where you need to go to move forward.</p>
<p>You won&#8217;t miss a ton of locations by sticking to exactly where the arrow points you, but the story fills out a lot more when you find and listen to as many audio diaries as possible. Hearing various characters talk about the problems leading up to Rapture&#8217;s current disheveled state really fills in the blanks nicely and should be considered mandatory if you intend to play the game. Hearing the voices of these wide-eyed idealists as their world falls apart makes the whole game feel more human. Playing through without listening to any of these optional audio clips would make the game quiet and, actually, fairly confusing, as you&#8217;d be proceeding with no sense of backstory about Andrew Ryan, fish magnate Frank Fontaine, and the bit characters who comment on their increasingly hostile struggle.</p>
<p>It certainly helps that the environments you find throughout the game look amazing and practically beg to be explored. For something as potentially dingy as an underwater city, you sure do get a lot of different looks as you move along, from the boiler rooms and workshops of the city&#8217;s core to the forest that helps keep the entire thing oxygenated. You&#8217;ll also get a lot of great views of the sea through windows. In addition to a terrific artistic design that ties the visuals together, the game has a very strong technical side. Unreal Engine 3 is under the hood, and all the requisite bells and whistles are along for the ride. If there&#8217;s one thing you need to know about BioShock&#8217;s graphics, it&#8217;s that the water looks perfect. As an underwater city that&#8217;s slowly falling apart, it&#8217;s no surprise that you&#8217;ll find plenty of leaks. Whether it&#8217;s standing water on the floor or sea water rushing in after an explosion, it&#8217;ll blow you away every time you see it.</p>
<p>But the visuals aren&#8217;t without flaw&#8211;the game has an annoying seizure problem that almost looks like a correctable bug. On some consoles, the game hitches up and totally freezes for anywhere from one to five seconds at a time, then proceeds as if nothing happened. It doesn&#8217;t seem to be tied to any particularly noteworthy parts of the game, and it happened only after playing the game for hours; but once it started, it didn&#8217;t stop happening&#8211;even after we began an all-new game&#8211;and it can freeze up two or three times a minute. It&#8217;s not the end of the world, but it&#8217;s extremely frustrating and one of the few knocks this game has against it.</p>
<p>In addition to some nice period music that plays from jukeboxes or record players, you&#8217;ll get some terrific music that helps set the creepy, uncertain mood. The weapons sound good and loud, and everything else just sounds right. The voice acting, which you&#8217;ll hear plenty of throughout the game from both living characters and their posthumous audio recordings, really brings the story together and helps give it all an emotional impact that most games lack. You&#8217;ll also hear splicers mumbling, humming, and singing to themselves as they scavenge the environment, which helps give the game a creepy vibe. The quality and depth of things like this are what set BioShock apart from other games and make it something really special overall.</p>
<p>If you&#8217;re the kind of player who just wants yet another action-packed shooter, BioShock probably isn&#8217;t for you. Its weak link is its unsatisfying no-skill-required combat, which might aim this one just over the head of the average Halo fan. But if you want to get a little fancy, there&#8217;s a lot of fun to be had with some of the game&#8217;s more indirect fighting methods. It builds an amazing atmosphere by using terrific graphics and sound to set a creepy mood. But BioShock&#8217;s real strengths are as a compelling work of interactive fiction, and as a unique ride through a warped world with some great payoff built into its mysterious plot. If that description has you even the least bit interested, you won&#8217;t be disappointed one bit.</p>
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		<title>New SpotConsole Sites</title>
		<link>http://www.spotconsole.com/2008/11/new-spotconsole-sites/</link>
		<comments>http://www.spotconsole.com/2008/11/new-spotconsole-sites/#comments</comments>
		<pubDate>Wed, 12 Nov 2008 19:36:13 +0000</pubDate>
		<dc:creator>Christian Owens</dc:creator>
		
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		<category><![CDATA[games]]></category>

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		<guid isPermaLink="false">http://www.spotconsole.com/?p=3</guid>
		<description><![CDATA[As most of you can see, (if you&#8217;ve been paying attention to the site) that we have a new design. We also have a new backend system, that will make it much easier for us to post the various content that we know you all enjoy reading.
In addition to this, we are soon recruiting a [...]]]></description>
			<content:encoded><![CDATA[<p>As most of you can see, (if you&#8217;ve been paying attention to the site) that we have a new design. We also have a new backend system, that will make it much easier for us to post the various content that we know you all enjoy reading.</p>
<p>In addition to this, we are soon recruiting a few more writers to each area of the site (General News, Xbox 360, PS3 and Wii). This will help us keep up to date with the latest goings on from those categories and help you get the most out of the site.</p>
<p>Over the coming weeks, we will be re-adding all of our old content (there&#8217;s 1000&#8217;s of posts) to this new site. Along with the old pictures etc&#8230;</p>
<p>The forums will also be down for a while, as we are also in the process of upgrading them to a new forum engine, re-importing the posts and user data and creating a nice forum theme to go along with the site. But they should be back up in a couple of weeks.</p>
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