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	<title>Spot Console &#187; Christian Owens</title>
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	<link>http://www.spotconsole.com</link>
	<description>THE LATEST GAMING NEWS &#38; REVIEWS.</description>
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		<title>CoD: Modern Warfare 2 Trailer</title>
		<link>http://www.spotconsole.com/2009/11/cod-modern-warfare-2-trailer/</link>
		<comments>http://www.spotconsole.com/2009/11/cod-modern-warfare-2-trailer/#comments</comments>
		<pubDate>Mon, 09 Nov 2009 22:33:08 +0000</pubDate>
		<dc:creator>Christian Owens</dc:creator>
				<category><![CDATA[Other]]></category>

		<guid isPermaLink="false">http://www.spotconsole.com/?p=62</guid>
		<description><![CDATA[We&#8217;re at the midnight launch of CoD: MW2, so expect a review, as soon as we can put it down for long enough! In the meantime, enjoy this brand new trailer straight from Infinity Ward, featuring Eminem.

]]></description>
			<content:encoded><![CDATA[<p>We&#8217;re at the midnight launch of CoD: MW2, so expect a review, as soon as we can put it down for long enough! In the meantime, enjoy this brand new trailer straight from Infinity Ward, featuring Eminem.</p>
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		<title>Battlefield: Bad Company Review</title>
		<link>http://www.spotconsole.com/2009/07/battlefield-bad-company-review/</link>
		<comments>http://www.spotconsole.com/2009/07/battlefield-bad-company-review/#comments</comments>
		<pubDate>Mon, 06 Jul 2009 17:06:59 +0000</pubDate>
		<dc:creator>Christian Owens</dc:creator>
				<category><![CDATA[Other]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[bad company]]></category>
		<category><![CDATA[battlefield]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[xbox]]></category>

		<guid isPermaLink="false">http://www.spotconsole.com/?p=58</guid>
		<description><![CDATA[The Battlefield series has been around for quite a long time now, and it&#8217;s one of those games that gets progressively better the more iterations of it are release, and the latest one totally lives up to that remark. Yes, Battlefield: Bad Company has been out for a while now, but we wanted to get [...]]]></description>
			<content:encoded><![CDATA[<p>The Battlefield series has been around for quite a long time now, and it&#8217;s one of those games that gets progressively better the more iterations of it are release, and the latest one totally lives up to that remark. Yes, Battlefield: Bad Company has been out for a while now, but we wanted to get our review up on the site, before Battlefield: Bad Company II comes out.</p>
<p>This review, isn&#8217;t going to be going in depth about the story-line, characters etc&#8230; instead, we&#8217;re going to take a look at the gameplay, and oh, what gameplay it has.</p>
<p>Battlefield: Bad Company lets you battle through multiple maps, set across multiple countries, allowing you to use a multitude of weapons and vehicles along your way. This game is defiantly built to please, allowing you to fly helicopters, drive boats, tanks and ATV&#8217;s, among other things.</p>
<p>Passive destruction is a great feature in Bad Company, the ability to be able to walk up to pretty much anything in the game, fire an M.207 grenade at it and see it crumble and explode in-front of  you, is well, to say the least, pretty amazing. This feature also gives you an amazing tactical advantage when storming buildings, the enemy is always expecting you to come through the door, or windows&#8230; perhaps they won&#8217;t be expecting you&#8217;ll make a new door.</p>
<p>All in all, it&#8217;s an amazing game, that is defiantly worth checking out, and we&#8217;ll defiantly be getting, and reviewing BF:BC II.</p>
]]></content:encoded>
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		<title>Wanted: Weapons of Fate Trailer</title>
		<link>http://www.spotconsole.com/2009/07/wanted-weapons-of-fate-trailer/</link>
		<comments>http://www.spotconsole.com/2009/07/wanted-weapons-of-fate-trailer/#comments</comments>
		<pubDate>Sun, 05 Jul 2009 12:30:13 +0000</pubDate>
		<dc:creator>Christian Owens</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Other]]></category>
		<category><![CDATA[Preview]]></category>
		<category><![CDATA[trailer]]></category>
		<category><![CDATA[wanted]]></category>

		<guid isPermaLink="false">http://www.spotconsole.com/?p=44</guid>
		<description><![CDATA[Wanted: Weapons of Fate was one of the greatest &#8216;offline&#8217; releases of 2009. The game and movie have both been out for a number of months now, but we just thought we&#8217;d show you the epic trailer, just incase you don&#8217;t own this amazing game.

]]></description>
			<content:encoded><![CDATA[<p>Wanted: Weapons of Fate was one of the greatest &#8216;offline&#8217; releases of 2009. The game and movie have both been out for a number of months now, but we just thought we&#8217;d show you the epic trailer, just incase you don&#8217;t own this amazing game.</p>
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]]></content:encoded>
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		<title>Assassins Creed Review</title>
		<link>http://www.spotconsole.com/2009/07/assassins-creed-review/</link>
		<comments>http://www.spotconsole.com/2009/07/assassins-creed-review/#comments</comments>
		<pubDate>Sun, 05 Jul 2009 07:00:12 +0000</pubDate>
		<dc:creator>Christian Owens</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[assassins]]></category>
		<category><![CDATA[creed]]></category>
		<category><![CDATA[ubisoft]]></category>
		<category><![CDATA[xbox]]></category>

		<guid isPermaLink="false">http://www.spotconsole.com/?p=40</guid>
		<description><![CDATA[Assassin’s Creed will stay with you long after you finish it. Here is one of the most unique gameworlds ever created: beautiful, memorable, and alive. Every crack and crevasse is filled with gorgeous, subtle details, from astounding visual flourishes to overheard cries for help. But it’s more than just a world–it’s a fun and exciting [...]]]></description>
			<content:encoded><![CDATA[<p>Assassin’s Creed will stay with you long after you finish it. Here is one of the most unique gameworlds ever created: beautiful, memorable, and alive. Every crack and crevasse is filled with gorgeous, subtle details, from astounding visual flourishes to overheard cries for help. But it’s more than just a world–it’s a fun and exciting action game with a ton of stuff to do and places to explore, rounded out with silky-smooth controls and a complex story that will slowly grab you the more you play. Make no mistake: Assassin’s Creed is one of the best efforts of the year and a must-own game for Xbox 360 and PlayStation 3 owners.</p>
<p>Not enough can be said about the living, breathing world that you’ll inhabit in Assassin’s Creed. As assassin extraordinaire Altaïr, you’ll explore three major cities of the Holy Land in the 12th century: Jerusalem, Damascus, and Acre. Each city is beautifully rendered from top to bottom and features meticulously crafted towers that reach for the sky, bustling market squares, and quiet corners where citizens converse and drunks lie in wait to accost you. As you wander the streets (and rooftops), you’ll push your way through crowds of women carrying jars on their heads, hear orators shout political and religious wisdom, and watch town guards harass innocent victims. Altaïr has a profound effect on this world, but the cities are entities all their own, with their own flows and personalities.</p>
<p>The visual design has a lot to do with how believably organic everything feels. The cities are absolutely huge, and though you don’t get full exploration privileges in the first few chapters, they eventually open up to let you travel seamlessly from one side to another. Everything is beautifully lit with just the right amount of bloom effect, and almost everything casts a shadow, from tall pillars to Altaïr’s cloak. In fact, sometimes the shadows get to be a bit much and may make you think for a moment that there is artifacting on your screen, when in fact it’s a character’s head casting a shadow on his or her own neck. Every object, from scaffolds to pottery, is textured so finely you feel as if you could reach out and touch it. Animations are almost as equally well done. Altaïr scales walls, leaps majestically from towers, and engages in swashbuckling swordfights that would make Errol Flynn proud. And he does it all with fluid ease, generally moving from one pose to another without a hitch. Minor characters move gracefully as well, though one of the game’s few visual drawbacks is the occasional jerky animation on the part of a citizen. However, it’s easy to forgive, considering that the cities are populated with thousands and thousands of individuals. In fact, these tiny blemishes are noticeable only because everything else looks so incredible.</p>
<p>What you hear is even more impressive than what you see. At the top of a temple, you hear little but the rush of wind, the twittering of birds, and the barking of a far-off dog. In the most populated areas, your ears will fill with the din of street vendors, the pleas of beggars, and the occasional humming. It’s never too much, though, and the game does a good job of making sure you hear what you need to hear (for example, the cries of citizens who need your help), without filling your ears with pointless noise. All these effects, along with the clangs of swords and groans of assassinated foes, are outstanding. The voice acting of the supporting cast is similarly remarkable. Conversations are completely believable and delivered with the perfect amount of solemn dignity. Oddly, the weakest link is Altaïr himself. Actor Philip Shahbaz does an all right job, but he isn’t up to par with the first-rate acting of his fellow troupe. Rounding it all out is a beautiful orchestral score that is most notable for its subtlety. Many of the game’s most impressive moments are accompanied by lovely musical themes that add even more threads to the game’s rich living tapestry.</p>
<p>Fortunately, the story that binds it all together rises to the occasion. Actually, there are two related stories in play. The unfolding drama of Crusades-era Palestine is a mere memory, forcibly pulled from a modern-day bartender named Desmond by a resolute researcher using a machine called an animus. The memories aren’t Desmond’s own–they are Altaïr’s, stored safely in the hapless subject’s genetic code. We follow Altaïr as he assassinates nine public figures at the command of his master, and as the common thread that ties these men comes into focus, so does the true identity of Desmond’s captors. There are no cutscenes in the traditional sense; every bit of story exposition and dialogue flows smoothly from the gameplay and takes place entirely within the game engine. The ending is confusing, and it blatantly leaves open the possibility of a sequel, but it’s a small blemish on an otherwise stirring tale. Altaïr’s world is not one of absolutes. His assassination targets aren’t always evil, and Altaïr isn’t always likable. As he is fond of reminding us, “Nothing is true. Everything is permitted.”</p>
<p>Of course, such an authentic world would be meaningless without a lot of fun things to do in it. Thankfully, Assassin’s Creed is endlessly entertaining in that it features a fine mix of stealthy exploration, tight platforming, and exciting combat. To discover the whereabouts of your assassination targets, you must first follow up on possible leads. There are several different mission types in this regard. In some cases, you sit on a bench and listen in on secret conversations. At other times, you will closely follow someone carrying an important letter that you’ll pickpocket. Alternately, you can beat the information out of your target. Most missions are relatively easy to pull off in the early stages of the game. But once the guards and townspeople start recognizing you (or you alert them to your presence too close to the scene of one of your crimes), they get a little tougher.</p>
<p>There are also some optional tasks, such as rescuing innocent townspeople from the clutches of guards. The reward for doing so is a group of vigilantes who will hang out in the area afterward and hinder any foes chasing you. It’s also a good way to try out Assassin’s Creed’s combat, which is surprisingly satisfying, considering the game’s focus on sneaking around. You can pounce on enemies using your hidden blade (an incredibly rewarding one-stab kill), or use throwing daggers to take enemies down from a distance. However, your sword is your melee mainstay, and though the hack-and-slash combat may seem simple at first, it gets more challenging once you unlock the various countermoves. Often, you’ll have a dozen or more attackers to fend off at once, but though these fights can be a little tricky, you’ll never feel as if you’re in over your head. In fact, the few circumstances in which you are forced into combat–such as a late-game boss fight against a seemingly endless crowd of attackers and their leering leader–are challenging and require some pitch-perfect timing to counter every strike and lunge.</p>
<p>Nevertheless, brute force is rarely the best way to handle a situation. You want to slink unnoticed through the crowds, but you can draw attention to yourself in a number of ways–whether it be galloping past a guard station on a horse, knocking pottery off of someone’s head, or getting so frustrated by the various beggars that you fling them away from you. (And trust us–these are the most aggressive panhandlers you’ll ever meet.) If you antagonize the guards, they’ll give chase. Yes, you can stick around and fight, and though it’s never the easiest option, breaking stealth does not damn you to death like it does in other sneaking games. But why not lure them to a rooftop? Once up there, you can grab them and fling them to the street below. Or if there are too many of them, you can jump across the rooftops gracefully until you find a hiding place, such as a nice bale of hay or a curtained garden. Once you’re hidden, they’ll break chase and you’ll be free to roam about.</p>
<p>You can also seek refuge in small groups of scholars who serve as mobile hiding places. It’s a bit contrived to walk into a stationary cluster of scholars and have them suddenly start moving simply because you’re there, but it gets the job done. Actually, if there’s any drawback to the usually excellent gameplay, it’s how synthetic certain elements feel. Vigilantes are always in the same spot, missions reset if you don’t get them right the first time, and those same guards will be harrassing that citizen, an hour after you pass by. It’s easy to forgive these quirks though, given the easygoing flow of the world surrounding these pockets of gameplay.</p>
<p>Climbing up buildings and jumping around the rooftops is fun and breezy, thanks to effortless controls that strike a great balance between ease of use and player input. You can leap across alleys and scale walls with the pull of a trigger and the press of a button, and though it’s possible to launch yourself from a wall or hurtle through a vendor’s booth by accident, these moments aren’t very common. You’d think that a city specifically designed to let you climb structures and caper about the roofs would look overly artificial, yet there’s never a moment when you will think to yourself, “Wow, that looks like a place where I’m supposed to jump.” The architecture looks completely natural, which makes Altaïr’s abilities all the more exciting to pull off. The environments don’t look as if they were created for him to climb around on; he just uses the hand he’s been dealt, as any good assassin should.</p>
<p>In Assassin’s Creed, the greatest joy comes from the smallest details, and for every nerve-racking battle, there’s a quiet moment that cuts to the game’s heart and soul. Climbing towers to uncover portions of the map is a simple mechanic but forever satisfying, thanks to the beautiful vistas and soft musical themes that accompany the view. Even the drunks that pester you are amusing and fun, though their constant shoving is more than annoying, especially if you are trying to pickpocket a pedestrian or eliminate a target without a fuss. It all makes your missions that much more compelling, and you’ll be inclined to explore every nook and cranny and take on every optional task, just for the fun of it. There’s a ton of stuff to do, and even when you’ve exhausted your official tasks, you can search for the collectible flags and crosses strewn around the cities and countryside. You could probably plow through the main quest in 20 hours if you’re lucky, but completists might spend close to 50 hours finishing every quest and gathering every collectible.</p>
<p>There are few differences between the Xbox 360 and PlayStation 3 versions. PS3 owners are blessed with a slightly more solid frame rate, although the 360 version features a little more contrast in the lighting, so it’s pretty much a wash. But regardless of which platform you go with, you’ll have an amazing and unforgettable game. Assassin’s Creed is the kind of game you tell your friends about, and one that should be in your collection.</p>
]]></content:encoded>
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		<title>Interview: Karen Dyer &#8211; Video Game Actor</title>
		<link>http://www.spotconsole.com/2009/07/interview-karen-dyer-video-game-actor/</link>
		<comments>http://www.spotconsole.com/2009/07/interview-karen-dyer-video-game-actor/#comments</comments>
		<pubDate>Sat, 04 Jul 2009 23:32:42 +0000</pubDate>
		<dc:creator>Christian Owens</dc:creator>
				<category><![CDATA[Interview]]></category>
		<category><![CDATA[Other]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[intrview]]></category>
		<category><![CDATA[repost]]></category>

		<guid isPermaLink="false">http://www.spotconsole.com/?p=35</guid>
		<description><![CDATA[I recently had the honor and privilege of speaking to Karen Dyer, who is not only the voice of Sheva Alomar, from Resident Evil 5, but who also did said character’s motion capture. I hope you enjoy it on this day, our day of freedom.
Obviously, “K” is for Karen (actor), and “N” is for Nicholas (writer). With [...]]]></description>
			<content:encoded><![CDATA[<p style="line-height: 19px; margin-top: 1em; margin-right: 0px; margin-bottom: 1em; margin-left: 0px;">I recently had the honor and privilege of speaking to <a style="text-decoration: none; font-weight: bold; color: #f18000;" href="http://karendyer.net/">Karen Dyer</a>, who is not only the voice of Sheva Alomar, from <a style="text-decoration: none; font-weight: bold; color: #f18000;" href="http://www.crunchgear.com/2009/05/01/pc-port-of-resident-evil-5-works-with-nvidia-geforce-3d/"><em>Resident Evil 5</em></a>, but who also did said character’s motion capture. I hope you enjoy it on this day, our day of freedom.</p>
<p style="line-height: 19px; margin-top: 1em; margin-right: 0px; margin-bottom: 1em; margin-left: 0px;">Obviously, “K” is for Karen (actor), and “N” is for Nicholas (writer). With that…</p>
<p style="line-height: 19px; margin-top: 1em; margin-right: 0px; margin-bottom: 1em; margin-left: 0px;">N: Well, first off congratulations. <em>Resident Evil 5</em> was a big hit. It sold something like 4 million copies.</p>
<p style="line-height: 19px; margin-top: 1em; margin-right: 0px; margin-bottom: 1em; margin-left: 0px;">K: That’s what I hear!</p>
<p style="line-height: 19px; margin-top: 1em; margin-right: 0px; margin-bottom: 1em; margin-left: 0px;">N: Excellent. But before we get into the game, I just wanted to bring up something I saw on your bio. It says here you’re known for your circus skills, and I just wanted to say how that awesome that is. And I wanted to ask, where do you study that? Because I don’t know if your average community college offers that type of training.</p>
<p style="line-height: 19px; margin-top: 1em; margin-right: 0px; margin-bottom: 1em; margin-left: 0px;"><a href="http://www.spotconsole.com/wp-content/uploads/2009/07/karendyer.jpg.jpeg"><img class="size-medium wp-image-36 alignleft" title="karendyer.jpg" src="http://www.spotconsole.com/wp-content/uploads/2009/07/karendyer.jpg-199x300.jpg" alt="karendyer.jpg" width="199" height="300" /></a>K: You might get a juggling course, but maybe not everything that I do. I’ve actually been doing a bit of circus stuff for a while. I’ve been doing fire eating, breathing, twirling performance, stilts, juggling, walking ball, and aerial. It started off just kind of knowing the right people and hanging out with them, and then getting involved with different circus troupes and doing a little bit of circus myself. Now I’ve kind of created this alter ego, Eva La Dare, that I get to use as my sexy circus outlet, if you will. [Note: Here's a <a style="text-decoration: none; font-weight: bold; color: #f18000;" href="http://www.youtube.com/watch?v=N8nNX5mjvHc">video</a> of Eva La Dare in action. I'd say it's mildly NSFW because she's eating fire in a sort of exotic dance setting.]</p>
<p style="line-height: 19px; margin-top: 1em; margin-right: 0px; margin-bottom: 1em; margin-left: 0px;">N: And how’s that working out? Is the circus business booming, or… I have no idea. That’s a world…</p>
<p style="line-height: 19px; margin-top: 1em; margin-right: 0px; margin-bottom: 1em; margin-left: 0px;">K: It is booming! And you know why? Well it’s just so damn interesting to look at, for one. You might have noticed Christina Aguileira had some <a style="text-decoration: none; font-weight: bold; color: #f18000;" href="http://www.youtube.com/watch?v=7lyU3im5feI">circus stuff</a> in her latest tour. T. Pain’s <a style="text-decoration: none; font-weight: bold; color: #f18000;" href="http://en.wikipedia.org/wiki/Thr33_Ringz">whole album</a> was about being the ring leader, and I was actually on tour with T. Pain doing fire and stilts as my alter ego for his last tour; I just got off tour in February. And of course now Brittney is on tour with her <a style="text-decoration: none; font-weight: bold; color: #f18000;" href="http://www.youtube.com/watch?v=1zeR3NSYcHk">Circus album</a>. So it’s not doing too bad.</p>
<p style="line-height: 19px; margin-top: 1em; margin-right: 0px; margin-bottom: 1em; margin-left: 0px;">N: Alright, well. It was just something that like, wow, that’s sorta unusual. I don’t really read about that too often.</p>
<p style="line-height: 19px; margin-top: 1em; margin-right: 0px; margin-bottom: 1em; margin-left: 0px;">K: Anything that’s unusual and daring I’m usually into. It didn’t take me long to want to pick up a few skills. Someone would come along and say, “Hey do you want to eat some fire?” I’d be like, sure!</p>
<p style="line-height: 19px; margin-top: 1em; margin-right: 0px; margin-bottom: 1em; margin-left: 0px;">N: Who doesn’t!</p>
<p style="line-height: 19px; margin-top: 1em; margin-right: 0px; margin-bottom: 1em; margin-left: 0px;">K: Yeah, you know, willing. As long as you’re willing you’ll learn.</p>
<p style="line-height: 19px; margin-top: 1em; margin-right: 0px; margin-bottom: 1em; margin-left: 0px;">N: Excellent. All right, now I guess we can get to the reason why we’re here, Resident Evil 5. You’re the voice Sheva and you also did the motion capture, right?</p>
<p style="line-height: 19px; margin-top: 1em; margin-right: 0px; margin-bottom: 1em; margin-left: 0px;">K: That is correct, I did both. Quite a wild ride.</p>
<p style="line-height: 19px; margin-top: 1em; margin-right: 0px; margin-bottom: 1em; margin-left: 0px;">N: How did you first get involved with that? Who contacted whom? How does that even go about happening?</p>
<p style="line-height: 19px; margin-top: 1em; margin-right: 0px; margin-bottom: 1em; margin-left: 0px;">K: Well you know it’s funny. My experience with motion capture beforehand, I had only just done a couple of small games. Through a contact that I had worked with they recommended me to Capcom because they were having this search for someone who can handle the activities and the movement and the voice and everything that they needed for Sheva. And when I met with them I went through a series of tests. We did some green screen shoots, I went and got some training with guns and rifles because it was very important that I could do all the activity with my left hand. I’m a right-handed person and Sheva is left-handed. I had to make it look convincing. They made me jump through a couple of hoops and in the end they were happy with keeping me on. So I got the part!</p>
<p style="line-height: 19px; margin-top: 1em; margin-right: 0px; margin-bottom: 1em; margin-left: 0px;">N: And you did a good job, I would say. I mean I beat the game probably like three of four times. So, yeah, it was very convincing. So I wanted to know how long was that whole process, from the first day at the office till lights out, go home now. How long did that whole thing take?</p>
<p style="line-height: 19px; margin-top: 1em; margin-right: 0px; margin-bottom: 1em; margin-left: 0px;">K: I think it was a lot longer than most games. I was brought on in September of 2007. Up until that time they were still making the designs and the look of the characters, the background and the story. They’d been working on that since earlier in 2007. When I got brought in it was September of 2007. I went through a series of training with the green screen shoots. I don’t know how much you know about the background of how they developed this game, but we went through shooting the whole cinematic script on a green screen process that took the whole month of December 2007. So between September and December it was more about the training and getting familiar with the character. In December we did the green screen shoot, and then Capcom made their changes and decisions about what we would do for the next phase, which was the motion capture, which we started in January, which we did in phases throughout the year till about April. I started working on some of the voice earlier in that part of the year in 2008 and continued coming back for more voice sessions throughout the year all the way till about September, October of 2008. Between then and the game’s release there might have been a couple of pick-ups, not a lot. But yeah, a year, over the course of a year working on the same game which I hear is kind of unheard of. I feel like I’ve been totally spoiled by this whole experience.</p>
<p style="line-height: 19px; margin-top: 1em; margin-right: 0px; margin-bottom: 1em; margin-left: 0px;">N: Well it was a very big production. It doesn’t really get much bigger than that.</p>
<p style="line-height: 19px; margin-top: 1em; margin-right: 0px; margin-bottom: 1em; margin-left: 0px;">K: It was a huge production. Doing all the motion capture here in L.A. and using a film director in the Hollywood business. There was a lot of firsts for them.</p>
<p style="line-height: 19px; margin-top: 1em; margin-right: 0px; margin-bottom: 1em; margin-left: 0px;">N: Do you consider yourself a gamer at all, had you played any of the previous Resident Evil games? It’s one of the biggest franchises out there.</p>
<p style="line-height: 19px; margin-top: 1em; margin-right: 0px; margin-bottom: 1em; margin-left: 0px;">K: I haven’t played the earlier ones. I played Resident Evil 4 and really enjoyed that one. As far as games, I can’t say that I’m a hardcore gamer yet.</p>
<p style="line-height: 19px; margin-top: 1em; margin-right: 0px; margin-bottom: 1em; margin-left: 0px;">N: Oh, yet!</p>
<p style="line-height: 19px; margin-top: 1em; margin-right: 0px; margin-bottom: 1em; margin-left: 0px;">K: I say the word yet because now this has totally opened a whole new world to me and I’m attending a lot of my first conventions. I love the arcade games. I’m a big <a style="text-decoration: none; font-weight: bold; color: #f18000;" href="http://en.wikipedia.org/wiki/Time_Crisis_(series)"><em>Time Crisis</em></a> fan.</p>
<p style="line-height: 19px; margin-top: 1em; margin-right: 0px; margin-bottom: 1em; margin-left: 0px;">N: Oh, really?</p>
<p style="line-height: 19px; margin-top: 1em; margin-right: 0px; margin-bottom: 1em; margin-left: 0px;">K: Oh yeah. I love <em>Time Crisis</em>. Anything that I can actually use the prop in my hand I’m a big fan of. I’ve gotten used to—shooting real guns? That’s fun, you know? When I play <em>Resident Evil 5</em> I get used to using my thumbs; I’m getting better. Especially with things like the Wii, the more interactive it is the more interested I’ve become. It’s opened a whole new world to me.</p>
<p style="line-height: 19px; margin-top: 1em; margin-right: 0px; margin-bottom: 1em; margin-left: 0px;">N: That’s actually tremendous. Now they’re developing all these motion controls, it’s supposed to be more immersive, this that and the third. I imagine more and more people will be gamers as the years go by.</p>
<p style="line-height: 19px; margin-top: 1em; margin-right: 0px; margin-bottom: 1em; margin-left: 0px;">K: Yeah, I can see it. It’s inevitable because everyone will want to be active in that way.</p>
<p style="line-height: 19px; margin-top: 1em; margin-right: 0px; margin-bottom: 1em; margin-left: 0px;">N: Yeah. Can you take us through the average day of production? Because you watch a documentary or whatever and you see Hollywood stars waking up at 4am to put on make-up and they’re working 17-hour days. Was it that arduous for you?</p>
<p style="line-height: 19px; margin-top: 1em; margin-right: 0px; margin-bottom: 1em; margin-left: 0px;">K: For me, I did have a pretty hectic schedule because I was in every scene. For me, and of course Ruben playing Chris Redfield, we probably had the bulk of the schedule to do. In the green screen shoot, we had the make-up call because we went through full make-up and full costumes for the green screen shoot. And the days were long. I would say at least 12-14 hours at the bulk of it, with the motion capture. My background, physically, has been mostly in dance and circus. I did sports in my school days and stuff; I’m pretty active. But I still had to get a lot of stunt training because I did my own stunts in the game.</p>
<p style="line-height: 19px; margin-top: 1em; margin-right: 0px; margin-bottom: 1em; margin-left: 0px;">N: That was going to be my next question. What type of training was involved? I imagine you’d have to be pretty physically fit to be jumping around all day doing motion capture.</p>
<p style="line-height: 19px; margin-top: 1em; margin-right: 0px; margin-bottom: 1em; margin-left: 0px;">K: Yeah, but I love the jumping around! I’m a pretty tough girl. At first, they were going to have a stunt double for me, but as we went through the process and they realized that I didn’t mind throwing myself around, I seemed to do it ok, they didn’t end up getting a double for me. All the training was basically on the set as we were going though it. When we would have the fight sequences come up, of course there would be a coordinator who was telling me how to do this, how to do that, how to make it look convincing. Within those long days they were very physical at the same time. As you can imagine, with all the gunplay—there was a lot of running away from zombies.</p>
<p style="line-height: 19px; margin-top: 1em; margin-right: 0px; margin-bottom: 1em; margin-left: 0px;">N: You’re not just sitting behind a desk all day…</p>
<p style="line-height: 19px; margin-top: 1em; margin-right: 0px; margin-bottom: 1em; margin-left: 0px;">K: No, it’s not a behind-the-desk job at all. So there is some truth to that, having the long days. The setups, too, especially in the motion capture process. They have to be so precise with the props and the set as far as spacing because it has to match when they put it in post-production, so there’s a lot of waiting between setups. You know, hurry up and wait.</p>
<p style="line-height: 19px; margin-top: 1em; margin-right: 0px; margin-bottom: 1em; margin-left: 0px;">N: I was literally just going to say that, hurry up and wait, but I didn’t want to sound…</p>
<p style="line-height: 19px; margin-top: 1em; margin-right: 0px; margin-bottom: 1em; margin-left: 0px;">K: Yeah, hurry up and wait. And when you’re not waiting you’re going full blast, no pun intended. But it was so much fun, because it really was like playtime. We had such a great cast and crew. The attitude was always fun, and everyone was focused on getting the game done and making it the best it could be, so it really was like playtime most of the time. It didn’t feel like work.</p>
<p style="line-height: 19px; margin-top: 1em; margin-right: 0px; margin-bottom: 1em; margin-left: 0px;">N: Are you now a licensed gun owner now, or did you get specific training?</p>
<p style="line-height: 19px; margin-top: 1em; margin-right: 0px; margin-bottom: 1em; margin-left: 0px;">K: I’m certified to use rifles and pistols. There’s another program that you go through that allows you to buy weapons. At the moment I’m not really interested in owning my own weapons. I have enough friends who have weapons that I can go the range. So I’m not owning any weapons at the moment, but I am certified to use them.</p>
<p style="line-height: 19px; margin-top: 1em; margin-right: 0px; margin-bottom: 1em; margin-left: 0px;">N: That’s awesome. I’m not a gun owner, but I’m not Mr. Anti-Gun, so it’s all sort of fascinating to me, the whole culture I guess. Now when I was playing the game, I just sort of classified Sheva’s accent as a sort of British accent. What did you base her voice on, is it just a generic British accent?</p>
<p style="line-height: 19px; margin-top: 1em; margin-right: 0px; margin-bottom: 1em; margin-left: 0px;">K: It went though a couple of changes. Her parents are from Africa, she was born there. She doesn’t grow up there, her parents die when she’s really young and she gets shipped to Europe where she spends most of her childhood. Capcom was trying to find this middle ground of what she would sound like. There was a lot more African in the beginning but she wasn’t there for most of her life so they decided to go with a more British accent. It’s funny because there’s still a hint of African in there, which you know makes sense if that’s the culture she’s from. So that’s how we came up with it.</p>
<p style="line-height: 19px; margin-top: 1em; margin-right: 0px; margin-bottom: 1em; margin-left: 0px;">N: Do you do other accents? Is voice talent another one of your skills, can you break into a French accent if you wanted to, or…</p>
<p style="line-height: 19px; margin-top: 1em; margin-right: 0px; margin-bottom: 1em; margin-left: 0px;">K: Probably not a French accent, no. My parents are Jamaican, so definitely there’s a Jamaican accent in me. I grew up in Miami so I can pull out a Spanish accent. As far as voice, this credit has been really great in getting more work and opening that door for me more. I really love doing voice-over and sometimes I’m just using my regular voice in doing narration in commercial and stuff like that. Yeah this game has opened so much opportunity for me in that area.</p>
<p style="line-height: 19px; margin-top: 1em; margin-right: 0px; margin-bottom: 1em; margin-left: 0px;">N: Is voice acting something where you need to know someone who knows someone, or can you literally just show up to auditions and suddenly you’re some big guy.</p>
<p style="line-height: 19px; margin-top: 1em; margin-right: 0px; margin-bottom: 1em; margin-left: 0px;">K: I’ve been an actress all my life, and I’ve always had an agent for theatrical and commercial work. I know other voice actors who got into the game really early but I’m finding out now that it is a clique to get into. There are specific voice agencies that handle most of the submissions for voice-over work. If you’re not with them you’re probably not hearing about the work going on. It’s very difficult to just show up at a voice-over audition because most of the time they’re just sent in by tape through the agency or online. It’s not like showing up at an audition, just showing up at a certain place. It takes a while to get into as far as getting representation. Some people have done it by credits with people they know. A lot of it is word of mouth, that definitely helps.</p>
<p style="line-height: 19px; margin-top: 1em; margin-right: 0px; margin-bottom: 1em; margin-left: 0px;">N: Ok, well now I know.</p>
<p style="line-height: 19px; margin-top: 1em; margin-right: 0px; margin-bottom: 1em; margin-left: 0px;">K: Why, are you starting a voice-over career?</p>
<p style="line-height: 19px; margin-top: 1em; margin-right: 0px; margin-bottom: 1em; margin-left: 0px;">N: No, no. My brother, he’s studying dramatic writing at college so now I’m being exposed to the Hollywood scene, maybe, the production side of it. It’s just sort of interesting. Now, I just wanted to touch on <a style="text-decoration: none; font-weight: bold; color: #f18000;" href="http://www.crunchgear.com/2009/02/13/the-resident-evil-5-racism-debate-continues-for-some-reason/">the supposed controversy</a>. When you guys were working on the game, did you feel that Capcom was being racially insensitive by setting the game in Africa, and all that the entails. Was that ever a concern, or is this all just a bunch of bologna?</p>
<p style="line-height: 19px; margin-top: 1em; margin-right: 0px; margin-bottom: 1em; margin-left: 0px;">K: I’ve addressed this question from day one, as you can imagine. Yeah, it is a bunch of bologna. I find it funny because if the game was never set in Africa then you’d have people complaining about that. Damned if you do, damned if you don’t. There was a huge uproar a E3 2007, where it was just the Chris Redfield character in the trailer. At that time the development of Sheva was not even done, and they had started developing that character, and I have all the notes to prove it, from early 2007, but you know Chris Redfield is an established character; they already know what he’s about. So by the time I came in September 2007 they still weren’t done with how she was going to look, she was still being created so there was no way of being done by that E3. Unfortunately when people didn’t see anything but Chris in Africa I guess it had a reaction that was not totally all the way positive. She wasn’t an afterthought. This is a co-op game, it takes a lot more time to just whip that together. It seems a little bit ridiculous to just do that as a type of reaction and say all of a sudden yeah let’s make it co-op.</p>
<p style="line-height: 19px; margin-top: 1em; margin-right: 0px; margin-bottom: 1em; margin-left: 0px;">N: Yeah, I just wanted to get a sort of behind-the-scenes perceptive on that. I just read those things and it’s like, why am I reading this? It’s just absurd.</p>
<p style="line-height: 19px; margin-top: 1em; margin-right: 0px; margin-bottom: 1em; margin-left: 0px;">K: The whole time I was on set there was nothing racial, you know? I did not feel—I cannot imagine that if I was being offended that I would have stayed for a whole year, you know? That I was being totally abused racially, why would I have stayed?</p>
<p style="line-height: 19px; margin-top: 1em; margin-right: 0px; margin-bottom: 1em; margin-left: 0px;">N: Ok, I have an answer now, thank you. Now you’ve worked on a number of different mediums like TV, film and stage. Do you have a favorite? If you could only do one for the rest of your live would you pick or do you like them all equally?</p>
<p style="line-height: 19px; margin-top: 1em; margin-right: 0px; margin-bottom: 1em; margin-left: 0px;">K: I love being diverse. I love having the variety. With all my little extra skills I never get a moment to be bored. It seems like every week I’m working on a different project. I love being challenged, I love having different things to do. Gosh, if I had to pick one I wouldn’t really want to. I would say at the top it would definitely be film because I also make my own films, I love to write and produce. It was my first love, getting into the business. Motion capture, especially with games and film and animation, has become a very close second because I’m finding that my skills come in handy on a lot of projects in that genre that would not totally play out on television and film. I have much more freedom in casting character wise to play different roles than I’d be able to play in television and film if you had to see my face or be a cetain body type. So I love the freedom in that. So those two would be my top.</p>
<p style="line-height: 19px; margin-top: 1em; margin-right: 0px; margin-bottom: 1em; margin-left: 0px;">N: Now, we are a tech site at CrunchGear, so I’m gonna ask you a few tech-related questions. Nothing too crazy.</p>
<p style="line-height: 19px; margin-top: 1em; margin-right: 0px; margin-bottom: 1em; margin-left: 0px;">K: I hope I can answer them!</p>
<p style="line-height: 19px; margin-top: 1em; margin-right: 0px; margin-bottom: 1em; margin-left: 0px;">N: No, it’s not like how to fix your printer or anything like that. It’s nothing that boring, I swear. What type of phone do you use?</p>
<p style="line-height: 19px; margin-top: 1em; margin-right: 0px; margin-bottom: 1em; margin-left: 0px;">K: I’m an iPhone girl!</p>
<p style="line-height: 19px; margin-top: 1em; margin-right: 0px; margin-bottom: 1em; margin-left: 0px;">N: Oh, you are! Do you have <a style="text-decoration: none; font-weight: bold; color: #f18000;" href="http://www.mobilecrunch.com/2009/06/22/review-iphone-3g-s-the-best-phone-out-there-but-power-users-should-wait-it-out/">the new one</a>?</p>
<p style="line-height: 19px; margin-top: 1em; margin-right: 0px; margin-bottom: 1em; margin-left: 0px;">K: I don’t yet, but I’m gonna get it. I’m really excited by it. I’m sick of looking at my phone now when that one’s out there.</p>
<p style="line-height: 19px; margin-top: 1em; margin-right: 0px; margin-bottom: 1em; margin-left: 0px;">N: Well, if you have an iPhone what’s your favorite app?</p>
<p style="line-height: 19px; margin-top: 1em; margin-right: 0px; margin-bottom: 1em; margin-left: 0px;">K: I’m so embarrassed to say this. It’s my Scrabble game.</p>
<p style="line-height: 19px; margin-top: 1em; margin-right: 0px; margin-bottom: 1em; margin-left: 0px;">N: Oh, there’s no shame in that.</p>
<p style="line-height: 19px; margin-top: 1em; margin-right: 0px; margin-bottom: 1em; margin-left: 0px;">K: I’m so addicted to this Scrabble game that I got an app for it. It’s that and my translator because I’m interested in different languages.</p>
<p style="line-height: 19px; margin-top: 1em; margin-right: 0px; margin-bottom: 1em; margin-left: 0px;">N: Well if you have an iPhone you must be a Mac fan right? Or do you not even care?</p>
<p style="line-height: 19px; margin-top: 1em; margin-right: 0px; margin-bottom: 1em; margin-left: 0px;">K: I’m a Mac girl! And I’m really happy to be one because I’m a new one, sorry Windows. I finally made the switch early this year and I have not looked back.</p>
<p style="line-height: 19px; margin-top: 1em; margin-right: 0px; margin-bottom: 1em; margin-left: 0px;">N: I’ve been using Mac for a few years now so I understand.</p>
<p style="line-height: 19px; margin-top: 1em; margin-right: 0px; margin-bottom: 1em; margin-left: 0px;">K: They’re awesome.</p>
<p style="line-height: 19px; margin-top: 1em; margin-right: 0px; margin-bottom: 1em; margin-left: 0px;">N: And I wanted to ask, do you know who John Biggs is?</p>
<p style="line-height: 19px; margin-top: 1em; margin-right: 0px; margin-bottom: 1em; margin-left: 0px;">K: John Biggs? Not by the name alone, should I?</p>
<p style="line-height: 19px; margin-top: 1em; margin-right: 0px; margin-bottom: 1em; margin-left: 0px;">N: No, you shouldn’t. I guess I have one more question. What’s next for you? What are you doing now and what are you looking forward to?</p>
<p style="line-height: 19px; margin-top: 1em; margin-right: 0px; margin-bottom: 1em; margin-left: 0px;">K: Well, you know in the video game world you really can’t talk too much, so I can’t talk about that.</p>
<p style="line-height: 19px; margin-top: 1em; margin-right: 0px; margin-bottom: 1em; margin-left: 0px;">N: Can you say what company it’s for?</p>
<p style="line-height: 19px; margin-top: 1em; margin-right: 0px; margin-bottom: 1em; margin-left: 0px;">K: I probably shouldn’t.</p>
<p style="line-height: 19px; margin-top: 1em; margin-right: 0px; margin-bottom: 1em; margin-left: 0px;">N: Meh, then don’t, no big deal. But it’s a game we now know!</p>
<p style="line-height: 19px; margin-top: 1em; margin-right: 0px; margin-bottom: 1em; margin-left: 0px;">K: Yeah I probably shouldn’t. You think you’re saying little and then all of a sudden [gasp!] you get that reaction somewhere. But I do work on that Robert Zemeckis film called <a style="text-decoration: none; font-weight: bold; color: #f18000;" href="http://en.wikipedia.org/wiki/A_Christmas_Carol_(2009_film)">Christmas Carol</a> coming out this voice-over with Jim Carrey and I actually get to use my circus skills.</p>
<p style="line-height: 19px; margin-top: 1em; margin-right: 0px; margin-bottom: 1em; margin-left: 0px;">N: Tremendous. Ok well I don’t want to take up all you’re time so I’ll let you go now. Thanks for the chat.</p>
<p style="line-height: 19px; margin-top: 1em; margin-right: 0px; margin-bottom: 1em; margin-left: 0px;">K: Well I’m glad everyone enjoy the game, thank you!</p>
<p style="line-height: 19px; margin-top: 1em; margin-right: 0px; margin-bottom: 1em; margin-left: 0px;"><strong>This post was originally posted on <a href="http://techcrunch.com">TechCrunch</a> we decided to re-post it here, as we think it&#8217;s a great post.</strong></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Gaming on the iPhone</title>
		<link>http://www.spotconsole.com/2009/07/gaming-on-the-iphone/</link>
		<comments>http://www.spotconsole.com/2009/07/gaming-on-the-iphone/#comments</comments>
		<pubDate>Sat, 04 Jul 2009 23:14:02 +0000</pubDate>
		<dc:creator>Christian Owens</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Other]]></category>
		<category><![CDATA[apps]]></category>
		<category><![CDATA[appstore]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[iphone]]></category>

		<guid isPermaLink="false">http://www.spotconsole.com/?p=13</guid>
		<description><![CDATA[The iPhone is an amazing platform with it&#8217;s combination of the sleek and stylish hardware, and slick software it has become a leader in both the Phone and Portable Music Player markets. Since the introduction of the App Store, every week we&#8217;re seeing more and more games coming to the iPhone platform meaning developers are [...]]]></description>
			<content:encoded><![CDATA[<p>The iPhone is an amazing platform with it&#8217;s combination of the sleek and stylish hardware, and slick software it has become a leader in both the Phone and Portable Music Player markets. Since the introduction of the App Store, every week we&#8217;re seeing more and more games coming to the iPhone platform meaning developers are seeing great potential in the device as a popular handheld gaming device.</p>
<p>One of these games, that has been around from the very beginning is <a href="http://tapulous.com/taptap2/">Tap Tap</a> by <a href="http://tapulous.com/">Tapulous</a>. This simple game was quickly adopted from an early age by iPhone and iPod Touch users alike and has earned itself an amazing reputation.</p>
<p>Also known as the &#8216;Guitar Hero of the iPhone&#8217; Tap Tap Revenge is a music based game where you tap your fingers and shake your phone to the beat of a song on a Guitar Hero like interface. Since it&#8217;s original launch, Tap Tap Revenge has come on in leaps and bounds, with new features such as &#8216;Online Play&#8217; a revolutionary new feature for any iPhone application that allowed user to play along with other iPhone users similar to that of Xbox Live on the Xbox platform.</p>
<p>Games like Tap Tap Revenge among other such titles that have been released for the iPhone are slowly but surly turning the iPhone and iPod Touch into a full-featured gaming platform.</p>
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		<title>New Lips Tracks in Marketplace Update</title>
		<link>http://www.spotconsole.com/2009/07/new-lips-tracks-in-marketplace-update/</link>
		<comments>http://www.spotconsole.com/2009/07/new-lips-tracks-in-marketplace-update/#comments</comments>
		<pubDate>Sat, 04 Jul 2009 22:43:04 +0000</pubDate>
		<dc:creator>Christian Owens</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Marketplace]]></category>
		<category><![CDATA[Update]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.spotconsole.com/?p=24</guid>
		<description><![CDATA[The weekend is upon us and so are three new Lips tracks, new game trailers and some amazing gamer pictures. Spot Console takes a look at everything that was included in the Xbox Live Marketplace update for Friday 3rd July 2009.]]></description>
			<content:encoded><![CDATA[<p>The weekend is upon us and so are three new <strong>Lips</strong> tracks, trailers and gamer pictures. Here is the full Xbox Live Marketplace update for Friday 3rd July 2009:</p>
<p><strong>Lips: “Shut Up”</strong><br />
Price: 160 Microsoft Points<br />
Size: 81 MB<br />
Purchase this Premium Song to add &#8220;Shut Up&#8221; as performed by The Black Eyed Peas to your Lips library. You’ll get the song’s track, chart, lyrics, and original video. A Lips game disc is required to play this downloadable content. Once your purchase is complete, go to Get Music in the game, and then add this song to your library. Visit lips.com to check out all the songs you can get, song credits, news, and join the Lips community. There are no refunds for this item. For more information, see www.xbox.com/live/accounts.</p>
<p><strong>Lips: “Baby Got Back”</strong><br />
<strong>Price:</strong> 160 Microsoft Points<br />
<strong>Size:</strong> 93 MB<br />
Purchase this Premium Song to add &#8220;Baby Got Back&#8221; as performed by Sir Mix-A-Lot to your Lips library. You’ll get the song’s track, chart, lyrics, and original video. A Lips game disc is required to play this downloadable content. Once your purchase is complete, go to Get Music in the game, and then add this song to your library. Visit lips.com to check out all the songs you can get, song credits, news, and join the Lips community. There are no refunds for this item. For more information, see www.xbox.com/live/accounts.</p>
<p><strong>Lips: “The Next Movement”</strong><br />
<strong>Price:</strong> 160 Microsoft Points<br />
<strong>Size:</strong> 98 MB<br />
Purchase this Premium Song to add &#8220;The Next Movement&#8221; as performed by The Roots to your Lips library. You’ll get the song’s track, chart, lyrics, and original video. A Lips game disc is required to play this downloadable content. Once your purchase is complete, go to Get Music in the game, and then add this song to your library. Visit lips.com to check out all the songs you can get, song credits, news, and join the Lips community. There are no refunds for this item. For more information, see www.xbox.com/live/accounts.</p>
<p><strong>Splinter Cell Conviction: Behind Closed Doors #1: Redefining Splinter Cell (HD)</strong><br />
<strong>Price:</strong> Free<br />
<strong>Size:</strong> 229 MB<br />
Get a closer look at how Ubisoft&#8217;s award winning Montreal Studio is redefining the Splinter Cell franchise with Conviction. Download the video now. (Not Rated)</p>
<p><a style="color: #393939; text-decoration: underline;" href="http://marketplace.xbox.com/en-GB/games/offers/0bbf0018-0000-4000-8000-00005553081c"><strong>Call of Juarez: Bound in Blood: Launch Trailer (HD)</strong></a><br />
<strong>Price:</strong> Free<br />
<strong>Size:</strong> 145 MB<br />
As they chase the legendary gold of Juarez, the McCall brothers will be torn apart between Greed and Lust.</p>
<p><strong>Red vs. Blue Season 3 &#8211; Grifball Picture Pack</strong><br />
<strong>Price:</strong> 160 Microsoft Points<br />
<strong>Size:</strong> 220 KB<br />
Contains 8 of the best Grifball images officially approved by the American Grifball International League. Catch the disease! There are no refunds for this item. For more information, see www.xbox.com/live/accounts.</p>
<p><strong>Shockwaves Summer of Music Play and Win Gamer Pic</strong><br />
<strong>Price:</strong> Free<br />
<strong>Size:</strong> 124 KB<br />
Download this picture pack.</p>
<p><strong>Shockwaves Summer of Music Tournament</strong><br />
<strong>Price:</strong> Free<br />
<strong>Size:</strong> 124 KB<br />
To enter the Guitar Hero World Tour tournament, simply download this exclusive gamerpic between 3rd July – 26th July.</p>
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		<title>Battlefield 1943 Gets Official Release Date</title>
		<link>http://www.spotconsole.com/2009/07/battlefield-1943-gets-official-release-date/</link>
		<comments>http://www.spotconsole.com/2009/07/battlefield-1943-gets-official-release-date/#comments</comments>
		<pubDate>Sat, 04 Jul 2009 22:36:04 +0000</pubDate>
		<dc:creator>Christian Owens</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Preview]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[battlefield]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Xbox 360]]></category>

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		<description><![CDATA[After rumours and reports of a Battlefield 1943 release date, the game’s official Twitter has revealed the release date for both the Xbox 360 and PlayStation 3 versions of the title. Xbox 360 owners will be able to download Battlefield 1943 for 1200 Microsoft Points on Wednesday 8th July, whilst PlayStation 3 owners can download the game for [...]]]></description>
			<content:encoded><![CDATA[<p>After rumours and reports of a <strong>Battlefield 1943</strong> release date, the game’s <a style="color: #393939; text-decoration: underline;" href="http://twitter.com/OfficialBF1943">official Twitter</a> has revealed the release date for both the Xbox 360 and PlayStation 3 versions of the title. Xbox 360 owners will be able to download <strong>Battlefield 1943</strong> for 1200 Microsoft Points on Wednesday 8th July, whilst PlayStation 3 owners can download the game for about £10.00 on Thursday 9th July.</p>
<div id="attachment_16" class="wp-caption alignnone" style="width: 310px"><img class="size-medium wp-image-16" title="Battlefield" src="http://www.spotconsole.com/wp-content/uploads/2009/07/Picture-27-300x209.png" alt="Battlefield" width="300" height="209" /><p class="wp-caption-text">Battlefield 1943 Screenshot.</p></div>
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		<title>GTA IV Review</title>
		<link>http://www.spotconsole.com/2009/07/gta-iv-review/</link>
		<comments>http://www.spotconsole.com/2009/07/gta-iv-review/#comments</comments>
		<pubDate>Sat, 04 Jul 2009 22:13:35 +0000</pubDate>
		<dc:creator>Christian Owens</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[grand theft auto]]></category>
		<category><![CDATA[IV]]></category>

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		<description><![CDATA[Grand Theft Auto is a series of games that everyone has heard of, it hits the press every other week with reporters claiming that it&#8217;s scenes of violence and scenes of a graphic nature disrupt the minds of youth and cause them to do very, very bad things. We don&#8217;t know about any of that, [...]]]></description>
			<content:encoded><![CDATA[<p>Grand Theft Auto is a series of games that everyone has heard of, it hits the press every other week with reporters claiming that it&#8217;s scenes of violence and scenes of a graphic nature disrupt the minds of youth and cause them to do very, very bad things. We don&#8217;t know about any of that, but we do know, it&#8217;s one kick ass game.</p>
<p>Reporters are true in stating that the game is violent, that it is, but reporters who state that Grand Theft Auto IV is <em>only </em>violence, have completely the wrong idea. Yes, the game is based around violence, crime and the such like, but under it all, Grand Theft Auto has a dense story-line based around American gang culture. So yes, I think we should defend it.</p>
<p>Grand Theft Auto IV is set in the streets of Liberty City (not surprisingly, an exact replica of New York City) with its vast array of landscapes, from dirty city slums to high-rise business buildings it makes the perfect surroundings for some epic gameplay. During your time in Liberty City you play Nico Bellic a war veteran from an unspecified country in Eastern Europe.</p>
<p>In an around the city you find various missions that you&#8217;ll have to carry out, these differ depending on your location in the game, and how far you&#8217;ve progressed into the game but you can be expected to compete in a street race, commit insurance fraud, start gang wars and destroy opposing gang territory.</p>
<p>As you progress through the game you&#8217;ll get more contacts added to your phone, these become useful for calling in backup when in blazing firefights and gang wars. The mobile phone is the central place in GTA IV for accepting missions, contacting allies and inputting the various cheats that are available for the game.</p>
<p>We don&#8217;t want to give too much away, incase you haven&#8217;t played GTA IV, but the story-line is epic, and you can be expecting to do task such as drive-by&#8217;s and assassinations throughout the game. If you ask us, Grand Theft Auto IV is defiantly a game that you should get for your 360, PS3 or PC.</p>
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